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 Clockwork Metal

details & breakdown

Story

Inspiration came from SEGA's Halloween concept for Metal Sonic on their Sonic Channel site mixed with clockwork automatons from Arkane Studio's Dishonored 2

The skull motif and the antiquity of mechanical clockwork was then blended with bold color and rose themes of Don Juan to create the tone for the piece: a dichotomy of boldness and fragility.

​This was my first attempt at a hard-surface project outside of my introductory courses at Gnomon

SEGA's original concept:

Arkane Studio's concept:​

Rose textures and model:

​(参考品は上の通りです。)

Poly Model Specifications 300k tris

Software Utilized

Modeling

  • Autodesk Maya

Texturing

  • Photoshop (etchings)

  • Substance Painter 3D

Rendering

  • Marmoset Toolbag 5

UV Layout & Texture MAps

UV packed into three tiles, 2k resolution for each.

Topology

Topology was done with flow and uniformity in mind. 

Because the modeling was done at the same time as the designing, optimization for poly count was not as good as it could have been. In hindsight, there were many ways to reduce the poly count.

With this, I learned the importance of designing a solid idea ahead of the modeling phase.  By doing so, it would have saved a lot of time and a lot of trial and error besides better optimization.

​​トポロジー

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